Reputation Systems

NOTE:
MetaGame is an ever-evolving Ethereum community effort.

Absolutely NOTHING on this wiki is final. If you have better ideas on how the MetaGame should be structured and work, feel free to suggest edits.

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Reputations
A person may seem like a good person upon meeting them, but that doesn't mean they will proceed to be just as good with the work you set up between yourselves. If they are, being good at writing copy again doesn't mean they're good at writing code, etc.

So these are some of the aspects of reputation/identity will probably be needed:
 * Vetting and Reviews:
 * You vet someone after meeting them or having again spent time with them. It could be a simple system where you just swipe right if you like someone, left if unsure, up if feeling super-aligned, and down if he seemed dodgy. Being easily gameable by being nice, it's used more as a "proof of personhood" than actual reputation.
 * Reviewing after completing some work has more weight for obvious reasons.
 * It requires rating multiple dimensions such as "how fast", "how pleasurable to work with", "quality of work?" etc.
 * Depending on how big the project was, it might require more input.
 * Rumors? (can be written without work exchanged or geolock, but need to stake rep?)


 * Skills:
 * Implement the workshop/skill tree developed by Wizard Amigos.
 * Upon leveling up (achieved by work), unlock pieces of equipment that multiply your work worth in the market?
 * Achievements:
 * After being vetted by X people or attending X events?
 * After completing certain kinds of, or enough tasks.
 * Each achievement holds weight in how much it was worth for the MetaGame.
 * When finishing a task/picking the achievement, player may choose to burn a portion of the currency earned for the task, to increase it's achievement' weight.
 * Use them for voting or stake them when taking on a task.
 * Mischievs - Achievements you don't want to be hodling
 * Guilds:
 * Guilds have their own reputation for members inside the guild.
 * As well as the Guild2Guild reputation. (based on reviews)

X Reviews and milestone skills get you badges?

If we could have reputation staking for making claims, and some kind of a decentralized arbitration system, we would end up with a pretty reliable redflagging system for bad actors as well as bad projects.