Achievement Mintery Network

NOTE:
MetaGame is an ever-evolving Ethereum community effort.

Absolutely NOTHING on this wiki is final. If you think you got better ideas, find us on Telegram.

Achievement Mintery Network
We need faster and more easily verifiable ways of showcasing what we did, for getting new gigs as well as for motivation - and the current process is just... It also happens that role playing games had this figured out a long time ago; "achievements."

As it's obviously not a good idea to only have one organization/guild minting achievements for the whole MetaGame, it's a network.

So who would they be?
At first there will be one, a sort of: Other than that:
 * Official "MetaCartel Alliance ChievMint Factory", but as more guilds join the game, they may choose to start their own. Of course, the guilds have reputations so not all achievements are created equal.
 * Gitcoin already kind of sort of does achievements with their Kudos system, so if Gitcoin joined the game as a sort of a bounty board service providing guild, they may decide to mint their own.

(Go remind Mr. Owocki to read the MetaGame wiki.)

 * Ethereum Foundation will probably want to mint their own, etc.

(Know people at the Ethereum Foundation? Shill them MetaGame.)

 * Moloch DAO...?

So what do they do?
Achievements or "Chievs" in the MetaGame are used as a portfolio page for what you've done.

Along with other stats such as "Level 9000 in Python", titles (to signal role/authority) and reviews by other people, they are used as your reputation in the MetaGame.

Ideally, we would want each achievement' worth quantifiable, to be able to be use them for staking?

Here's some far out ideas:
 * After completing a big quest, you're asked what % of the reward you want to leave as skin in the MetaGame.
 * The afterwards minted Chiev is then worth as much as you left in.
 * It is then used as reputation (along with domain specific expertise) when voting on or making proposals.
 * When pledging to do something big, you may stake your achievements.
 * If you fail to do what you promised, the achievement gets greyed out in your portfolio. "Sorry mate, you already played that card."
 * Maybe after each task you complete, you get to pick whether you want to use that % for pimping your skill points, or accrue for big achievements?
 * They can later be burned to be redeemed for Tacos, or whatever.